PluginHeader{
	RailSimVersion = 2.00;
	PluginType = Struct;
	PluginName = "[岞墍]搶壆";
	PluginAuthor = "NyahoTaro";
	IconTexture = "../common_nya/nyaicon.png";
	Description = "";
}

StructInfo{
}

DefineSwitch "仭 儌僨儖"{
	Entry = "01";
}

DefineSwitch "劌 壆崻怓"{
	Entry = "愒";
	Entry = "墿";
	Entry = "敄椢";
	Entry = "椢";
	Entry = "惵";
}
DefineSwitch "劋 拰怓"{
	Entry = "柧傞傔";
	Entry = "傗傗埫傔";
	Entry = "埫傔";
}
DefineSwitch "仭 僼僃乕僪傾僂僩"{
	Entry = "側偟";
	Entry = "2000m";
	Entry = "1000m";
	Entry = "800m";
	Entry = "600m";
}

PrimaryAssembly{
	Object3D "Model"{
		ModelFileName = "";	ModelScale = 1.0;
		ApplySwitch "仭 僼僃乕僪傾僂僩"{
		Case 1: If "_CAMDIST">2000{	ChangeModel = "", 1.0;	}
		Case 2: If "_CAMDIST">1000{	ChangeModel = "", 1.0;	}
		Case 3: If "_CAMDIST">800{	ChangeModel = "", 1.0;	}
		Case 4: If "_CAMDIST">600{	ChangeModel = "", 1.0;	}
		}
		ApplySwitch "仭 儌僨儖"{
		Case 0:		ChangeModel = "../../Struct/nya_Azumaya/Model01.x", 1.0;
		}
		ApplySwitch "劌 壆崻怓"{
		Case 0://愒
			ChangeMaterial{
				MaterialID = 1;
				Diffuse = 0.4, 0.239, 0.243, 1.0;
				Ambient = 0.4, 0.239, 0.243;
			}
		Case 1://墿
			ChangeMaterial{
				MaterialID = 1;
				Diffuse = 0.400, 0.360, 0.243, 1.0;
				Ambient = 0.400, 0.360, 0.243;
			}
		Case 2://敄椢
			ChangeMaterial{
				MaterialID = 1;
				Diffuse = 0.321, 0.400, 0.243, 1.0;
				Ambient = 0.321, 0.400, 0.243;
			}
		Case 3://椢
			ChangeMaterial{
				MaterialID = 1;
				Diffuse = 0.243, 0.400, 0.282, 1.0;
				Ambient = 0.243, 0.400, 0.282;
			}
		Case 4://惵
			ChangeMaterial{
				MaterialID = 1;
				Diffuse = 0.243, 0.400, 0.400, 1.0;
				Ambient = 0.243, 0.400, 0.400;
			}
		}
		ApplySwitch "劋 拰怓"{
		Case 0://柧傞傔
			ChangeMaterial{
				MaterialID = 0;
				Diffuse = 0.600, 0.478, 0.360, 1.0;
				Ambient = 0.600, 0.478, 0.360;
			}
		Case 1://傗傗埫傔
			ChangeMaterial{
				MaterialID = 0;
				Diffuse = 0.388, 0.329, 0.278, 1.0;
				Ambient = 0.388, 0.329, 0.270;
			}
		Case 2://埫傔
			ChangeMaterial{
				MaterialID = 0;
				Diffuse = 0.207, 0.207, 0.207, 1.0;
				Ambient = 0.207, 0.207, 0.2070;
			}
		}
		Joint3D "_LOCAL"{
			AttachCoord = (0.0, 0.0, 0.0);
			AttachDir = (0.0, 0.0, 1.0);
		}
	}
}

